I am also of the generation that grew up with game consoles. In my case the Super Nintendo. I well remember asking for a, let's face it, rather violent fighting game for my birthday: Mortal Combat . Apparently my parents weren't aware of the brutality of this video game and I got it. On the news, I saw concerned parents, scientists and politicians trying to get the game off the shelves. The game would incite aggression and spawn a violent generation. Mortal Combat. But despite many concerns, most researchers agree that there is no direct relationship between video game playing and violent behavior. For me personally it has created an aversion to violence.
After a few nightmares it was all over for me and I saved up enough money for the happier adventures of Mario and Luigi. Learned young Similar concerns were expressed earlier with the advent of television and later with the introduction of social media We provide high-quality Whatsapp list we have platforms. It would be poison to the minds of vulnerable youngsters. What is overlooked here is that young people are often much more aware of the operation and influence of new technologies than is thought. In any case, more aware than many older people.
In addition to the tools I ested for this article, there are of course a ton of other AI tools you can use to generate content. There are various paid variants or tools where you also have to share your payment details for a trial period, such as; Artical Forge AX Semantics phrase.io GrowthBar jarvis kafkaic What do you think, is there a future in a collaboration with AI tools? Or are you familiar with a similar tool? I'd love to read it back in the comments.