Skyrim Pocket Dimension Mod EXCLUSIVE
LINK ::: https://urllio.com/2t7alA
Q: Do items in the pocket dimension count toward colony wealth?A: Yes, though a bit indirectly. They are not counted directly toward colony wealth, but they are counted toward the value of the box they are in.
Many years ago, a young Altmer set out to find a way to keep hold of all the wonderous artifacts he discovered on his travels. With the help of a Breton mage he was able to create The Hoarder's Chest, a small pocket dimension contained within a large chest. Within its walls he created a luxurious home, complete with everything he would ever need to survive. The Hoarder, along with his Chest, have made their way to Skyrim.
In Minecraft, players explore a blocky, procedurally generated, three-dimensional world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and machines. Depending on their chosen game mode, players can fight hostile mobs, as well as cooperate with or compete against other players in the same world. Game modes include a survival mode (in which players must acquire resources to build in the world and maintain health) and a creative mode (in which players have unlimited resources and access to flight). There is also a wide variety of user-generated content, such as modifications, servers, skins, texture packs, and custom maps, which add new game mechanics and possibilities.
Minecraft has two alternative dimensions besides the Overworld (the main world): the Nether and the End. The Nether is a hell-like underworld dimension accessed via player-built obsidian portals; it contains many unique resources and can be used to travel great distances in the Overworld, due to every block traveled in the Nether being equivalent to 8 blocks traveled in the Overworld. Water cannot exist in the Nether, as it will vaporize instantly. The Nether is mainly populated by pigman-like mobs called piglins and their zombified counterparts, plus floating balloon-like mobs called ghasts. The player can also build an optional boss mob called The Wither out of materials found in the Nether.
Before coming up with Minecraft, Markus "Notch" Persson was a game developer with King through March 2009, at the time serving mostly browser games, during which he learnt a number of different programming languages. He would prototype his own games during his off-hours at home, often based on inspiration he found from other games, and participated frequently on the TIGSource forums for independent developers. One of these personal projects was called "RubyDung", a base-building game inspired by Dwarf Fortress, but as an isometric three dimensional game like RollerCoaster Tycoon. He had already made a 3D texture mapper for another zombie game prototype he had started to try to emulate the style of Grand Theft Auto: Chinatown Wars. Among the features in "RubyDung" he explored was a first-person view similar to Dungeon Keeper but at the time, felt the graphics were too pixelated and omitted this mode. Around March 2009, Persson left King and joined jAlbum, but otherwise kept working on his prototypes.
Eldritch Dimension aka The Outer Lands is an endgame dungeon-type dimension added by the Thaumcraft 4 mod. It is completely empty by default, and for each Eldritch Portal the player opens a new maze-like dungeon generates in this dimension. The dungeons for each Eldritch Portal are independent and therefore cannot be accessed from one place. Flying is disabled in the Outer Lands.
Within the Aurbis exist a multitude of different Planes of Existence, from the well-known mortal realm of Mundus and the planes of the Daedric Princes, to the mysterious Oblivion pocket realms and the magical planes of Aetherius.
Oblivion contains all the dimensional planes which are home to the Daedra, and can be divided into the sixteen realms of the Daedric Princes, and over 37,000 other planes, chaos realms and pocket realities. The sixteen realms of the Daedric Princes, referred to by the general term Planes of Oblivion, can be very extensive; Molag Bal's plane is described as being an apocalyptic replica of all of Nirn, and Hermaeus Mora's is infinite in size.
The Evergloam is a realm of Oblivion, created and ruled over by Nocturnal, the Daedric Prince of Shadow. It is a realm of perpetual twilight, and the "cradle of shadow". The Evergloam consists of a primary plane and several pocket realms, including the Shade Perilous and the Crow's Wood. These realms are thought to be constantly shifting, and are perceived differently by different mortals. It is filled with forests, whose trees cast long shadows over a purple landscape. The land is dotted with crumbling buildings and sunken crypts.
The Myriad Realms of Revelry are a congeries of one hundred thousand pocket and sub-realms of Oblivion, created and ruled over by the Daedric Prince of Indulgence, Sanguine. The realms are used mainly as pleasure pockets, refashioned to meet the needs and desires of its visitants. As such, Sanguine himself has very little control over them.
Dyzera's Realm is a small pocket realm of Oblivion ruled over by a powerful Nocturnal Shrike named Dyzera, a servant of the Daedric Prince Nocturnal. It is a realm of perpetual twilight resembling the Evergloam, covered by exotic bioluminescent plant life.
The Fourth Sinus of Takubar (also known as DOP 9497.15, called Takubar for short) is a pocket realm of Oblivion, and the home of the Cold-Flame Atronachs. It is a realm of extreme cold, where the material bonds of the bedrock slide apart to flow like lava. It is the inversion of Infernace, a realm of extreme heat. Takubar was discovered by the denizens of Coldharbour after Molag Bal banished common Flame Atronachs from his realm. Frost Mares are theorized to originate from this plane. Corvus Direnni theorized that the Frost Senche-Panther may be a form of atronach summoned from Fourth Sinus of Takubar.
Infernace (also known as DOP 6) is a pocket realm of Oblivion. It is a realm of extreme heat and molten rock, and is the home of the Flame Atronachs. It is well known to all conjurers due to the ability to summon subservient atronachs from the realm. The Fourth Sinus of Takubar, a realm of extreme cold, is an inversion of Infernace.
The local mage, Merien Sellan, learned of Velian's ritual and entered the pocket realm to stop him. He allowed himself to be willingly captured in order to collapse the plane, killing himself in the process. His son Tamien asked the Vestige to enter the realm and kill Velian, allowing Merien to escape before the collapse but also allowing the cultists to leave with the zombie army by ship. It is unknown if Merien was rescued, although the realm was collapsed regardless.
Nightflame was a pocket realm of Oblivion specializing in shadow- and fire-based magic. It served as the seat of power of a powerful Daedric Titan, Bogdan the Nightflame. The realm consisted of Daedric ruins enclosed entirely by stone, with few holes in the walls allowing for a minute amount of sunlight to shine through. The ruins are layed out and sometimes built upside-down onto surfaces in such a way that did not seem to apply to the laws of gravity, being filled with countless bone remains that were frequently found in the realm, and even incorporated into the structures. The creatures under Bogdan's command were said to be so powerful and great in number that they could provide a whole army capable of ending the Alliance War.
Sadal's Prison is a small pocket realm of Oblivion, created by the Chimer to imprison Sadal, one of the Brothers of Strife. It can be entered from the caldera of the Tormented Spire in Varanis. It is a realm of lava and rock, scattered with Daedric ruins.
Shalidor's Shrouded Realm is a small pocket realm of Oblivion created by the Arch-Mage Shalidor in the early First Era. It is a realm of arboreal forest, floating in a wondrous sky which bathes the terrain in an eternal purple light. Several waterfalls cascade into the void below, and the realm is seemingly home to birds. Ancient Nordic infrastructure was built upon this floating island, including two tall towers with a barrow below.
The future Silvenar Indaenir began investigating Naemon's corrupting influence following the latter's attack on the city of Marbruk. Sensing that the Green was calling out for vengeance, Indaenir investigated several sites in the Green's Marrow region of Greenshade. Using his connection to the Green, Indaenir cleansed these sites with the aid of the Vestige. He entered sections the Shadow Wood on several occasions, revealing Naemon's plan for the Valenwood and destroying these pockets in the process. Indaenir ultimately determined that the only way to destroy the Shadow Wood was to confront the Shade of Naemon and destroy him.
The Isle of Artaeum is the third largest island of the Summerset archipelago, located off the southwest coast of Summerset Isle, south of the Moridunon village of Potansa and west of the mainland village of Runcibae. Artaeum is the home of the Psijic Order, the oldest monastic group on Tamriel. It has a tendency to vanish from Nirn, being placed in a pocket realm for centuries at a time.
The Void (also called the Darkness, the Outer Darkness, the Ancient Darkness, and the Great Darkness) is the name applied to the dimensions outside of the known realms (e.g. Aetherius, Oblivion, which is also known as the Outer Realms, and Mundus) of the Aurbis. It is also occasionally used in a more limited capacity to refer directly to Oblivion. The brothers Anu and Padomay came from the Void. Legends say that deities wishing to create a new plane of existence must initially create a space for it in the Void. The "Eight Abysses", the "Second Void", and the "Nineteen Voids" are unknown terms which may be related to this dimension. 2b1af7f3a8